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Vibrant Fervor

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A member registered Jun 08, 2019

Recent community posts

Is this the console report you needed?

I am receiving this error "TypeError, Cannot read property "replace" of undefined" for the MZ version of the plugin whenever I try to select a skill tag to equip. I want to have the skill limited to a few tags but can equip any tag in the game. I have it limited to 7 but have about 120 tags available.

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Could a new card action be added to cast random skills from a pool of skills, that add a random card from a pool of skills, and card action to link multiple skills together? Ex. Use a Skill called Spectral Blast will cast a random Fire, Thunder, or Ice spell. Ex. Use a skill called Divine Light That heals all allies, damages all enemies, and removes all negative ailments from allies.

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Hmm, a few more ideas. 

https://himeworks.com/2013/05/battle-rules/ Battle Rules. It allows you to set up conditions for winning certain card battles. For example, you may have a tutorial battle where you are learning about certain card types and your objective is to use an attack card to finish an enemy off in one turn. It replicates later Yugioh games feature called Duel Trials. You can make condituons that seal certain cards and card types, defeat  enemies in x number of turns, with x number of moves/ cards left. Etc. You could also add some bonus challenges that give out bonuses deoending on card combos and actions taken. For example, you pulled off a certain sequence of cards multiple times during the battle  or perform x number of fusions or sacrifices. 

 

 

I'm excited for 1.4. Thank you!

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It would be nice to have all versions because for single enemies that summon monsters, it would work good. There may be tag team duels that might require more enemy decks. Or if it is a collaberation/collective style duel, it would be nice to share just one deck for that enemy troop. Could  these 3 versions be applied to player decks too? It would be an interest battle to have the party leader with the only deck, each player with their own deck (already implelemented) and a collective shared deck by the party. It would be nice to have different kinds of card combat scenarios to spice battles up. 

Circling back on one of my requested features for fusing cards in combat, I came across three plugins that mimic what I am hoping for. The first two will require MV or the Project Fossil Plugin for MZ. I'm posting these links for idea-building purposes.

1). Rune Skills: Rune Skills (Skill System) | RPG Maker Forums (rpgmakerweb.com) This system allows you to create rune skills that can be combined in the battle to create powerful skills. I can't seem to get it to work properly and the skills only appear as skill icons, not cards.

2). Victor Engine: VE Mix Actions: Mix Actions | Victor Engine (wordpress.com) This plugin allows you to combine skills, items, and/or skills and items in battle. This plugin is very flexible but requires a lot of setups as you have to manually set up different actor commands for the skills and items you want a party member to be able to mix. I got this one to work but it is very buggy as sometimes while I am mixing actions, it will use a card instead of the mixed action. Like the Rune skills plugin, it is a skill icon, not a card when selecting what skills to mix.

3).  Battle System - BTB VisuStella MZ - Yanfly.moe Wiki  This battle system uses the boost points (BP) like in Bravely Default and Octopath Traveler to use more than one action. However, this system has an action fusion feature that allows you to use boost points to use multiple actions and depending on the actions, you instead unleash a more powerful skill. For example, you use 3 BP to use three random skills.  Let's say you use 3BP and use it with three Attack cards. Instead of three attacks, you activate an action fusion skill called Triple Attack.  This plugin isn't as flexible as the VE Mix Actions because this one doesn't let you mix skills and items. This one also requires a lot of setup. You can only combine skills with skills and items with items. I can't use this plugin because it isn't compatible with this card battle plugin. I'm not sure if it will show up as cards or skill icons like the prior mentioned plugins. 

Thank you for the quick response. I appreciate you making this plugin. :)

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I have been waiting for a plugin like this for some time. I can finally switch over from VX ACE as I was using this script. I have a bunch of feature requests. 

1). Either a card fusion system where you temporarily combine 2 or more cards in battles like  Yugioh Forbidden Memories, Yugioh Duelist of the Roses, or Sleights from Kingdom Hearts: Chain of Memories. Ex. You press the up button to temporarily combine two Fire Cards into a Fira Card (The cards used in the fusion go to the Discard Pile. The Fused Card created is removed from play after use/end of battle (Like how using the Venom Pouch card in the demo to temporarily add Poison Dart to the deck. After use or at the end of the battle, it is removed from the deck.)

2). Many of the older Yugioh video games had deck costs limiting specific cards based on a deck cost limit. Deck Costs/Card Points where each card has a cost toward the deck cost limit. Kingdom Hearts Chain of Memories had a similar card limiting system. Whenever you level up, you can increase the card point capacity by a few points or so. Ex. Your Deck Cost limit is 200 and you add 20 cards that each have a card cost of 10 points.

3). In Wizard101, there are cards that are tied to equipment. These cards are called Item Cards. If a piece of that equipment is equipped, that item card is automatically added to the actor's deck and does not count towards the deck cost limit/deck limit. If a piece of equipment that has an item card is unequipped, then the item card is removed from the actor's deck.

4). Add limits on the number of card copies allowed in a deck. You can use script calls to change the limit.

5). Add Field Spells that can either affect the actor party, enemy party, or both parties

6). Add equipment that dictates things like deck cost limit, number of max cards in the deck,  size of card hand, and how many cards are drawn at the beginning of the turn, etc. Ex. You can have a deck item that changes the deck cost limit, hand size from 5 to 6, and add +1 to cards drawn at the beginning of each turn after the first turn.

7). Click on Discard  Pile to view cards discarded. Be able to have card effects that can add cards from the discard back to the deck other than reshuffling cards.

8). In Addition to upgrading cards, include progression paths like Wizard101's Spellwrighting System. Collect items call Spellements that can be used as a cost to upgrade certain cards.

9). Be able to click on the discard pile to view discarded cards.

10). Enemies having decks/ use cards.

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Exactly, better concept than just having a menu to add and remove cards from  the deck.

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I have a request for an battle pouch for each actor where you have to equip items on. Each actor can only bring in a certain amount of items. You can put note tags on actors, classes, armor, or items to determine the amount limit an an actor can equip  in their battle pouch or side deck. On the Driftwood Discord, I was talking to you about a card battle system to as a game type for your grid battle system. These items would function like one time use cards called Treasure Cards. Another inventory would be the Extra Deck. It would just used to hold Item Cards, which are cards that are automatically added to the deck as along as your actor has a certain piece of gear equipped.  The side deck and extra deck would be tied to the Main Deck by a custom piece of equipment called a "deck". The deck can have note tags that allows for setting deck size, card capacity, card costs and deck limit, side deck limit, and item limit. Just trying to get ideas out there.